Shira Miasnik | Product & UX


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NEO G & STUDIO X
A new way to play create and learn



NEOCRAFT



UX / UI Designer & Project Manager



Many traditional guitar players strive to create electronic music and explore sound manipulation, while electronic music producers would love playing the guitar. At Neocraft we have created Neo G, an innovative electric guitar, enhanced by machine learning technology, coupled with Studio X, a dedicated prosumer creation software. Together they offer a rich experience of sound, guitar playing and music creation.


I joined the company as the dedicated product designer of Studio X, the company’s multi-channel audio software. I led the UI Design, and took part in defining user workflow of tasks such as dedicated guitar recording, sound manipulation by chaining multiple effects and mix of channels.


Later on, I also led the development of a consumer game from brief to prototype, testing various visualizations, while working with external developers. I performed usability tests with newbies and with guitar players of different levels.



Studio X



A dedicated DAW, Digital Audio Workstation, a creation software for NEO G guitar.



Multichannel Audio software



Multichannel view of the different types of channels: Audio, Midi and 6 string NEO G Guitar.



Post Production



The Post Production panel on the 6 string data, enables new ways to enhance and manipulate guitar sound, including chaining effects for the audio channel and 3 sets of post production for NEO G guitar channel.



Educational Game



The company has decided to approach the consumer market as well, and we've developed an educational game for guitar learning. I created a few prototypes, the one shown here is a Guitar-Hero like game, in which Neocraft technology enabled the visualization of any song. The game mirrors the way the song is being played by the user on the Neo G guitar. Features such as speed control, playback playing and sound remodelling are offered to enhance the learning experience. This screen demonstrates dragging a song from the store to the canvas.



Mirroring the notes played



Notes are arranged on the coordinates of a fret (x axis) and a timeline (y axis). The notes appear as the song is played back. The notes that are played by the player are mirrored on the fret and the string strummed, as a correct or inaccurate note, indicated in real time.



SHIRA MIASNIK | Product Management & UX Design
שירה מיאסניק | ניהול מוצר ועיצוב חווית משתמשים